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A novel virtual reality based finger movement training system to investigate mechanisms of training induced plasticity

R Gentner, A Hefny, W Farhan, F Segor, D Dees, C Oenal, J Classen · Aktuelle Neurologie · 2009 · Heft 10

Dokument
1135796
CareLit-ID
Jahr
2009
Publikation
PDF
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Metadaten
DOI
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Bibliografische Angaben

Zeitschrift
Aktuelle Neurologie
Autor:innen
R Gentner, A Hefny, W Farhan, F Segor, D Dees, C Oenal, J Classen
Ausgabe
Heft 10 / 2009
Seiten
–
Erschienen: 2009-10-07 00:00:00
ISSN
0302-4350

Zusammenfassung

An efficient way to elicit practice-dependent plasticity is repetition of elementary finger movements. The precise role of training kinematics has not been established because appropriate tools allowing the manipulation of training movement kinematics are lacking. For this purpose, a virtual reality based finger movement training system was developed. The system consists of a sensor glove, a database system, and training software. During a movement trial, the subject receives online performance feedback (three different visual feedback modes) on the spatiotemporal imitation quality of a previously recorded targe…

Schlagworte

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