A novel virtual reality based finger movement training system to investigate mechanisms of training induced plasticity
R Gentner, A Hefny, W Farhan, F Segor, D Dees, C Oenal, J Classen · Aktuelle Neurologie · 2009 · Heft 10
Bibliografische Angaben
Zusammenfassung
An efficient way to elicit practice-dependent plasticity is repetition of elementary finger movements. The precise role of training kinematics has not been established because appropriate tools allowing the manipulation of training movement kinematics are lacking. For this purpose, a virtual reality based finger movement training system was developed. The system consists of a sensor glove, a database system, and training software. During a movement trial, the subject receives online performance feedback (three different visual feedback modes) on the spatiotemporal imitation quality of a previously recorded targe…