CareLit Fachartikel

Overground Walking in a Fully Immersive Virtual Reality: Effects of Continuous Walking on Dynamic Balance in a Cohort of Young and Elderly People

Döringer, T.; Lampersberger, M.; Wegscheider, P.; Simonlehner, M.; Horsak, B.; Siragy, T. · physioscience · 2024 · Heft S 01 · S. 1 bis 1

Dokument
570527
CareLit-ID
Jahr
2024
Publikation
PDF
nein
Metadaten
DOI
ja
zitierfähig

Bibliografische Angaben

Zeitschrift
physioscience
Autor:innen
Döringer, T.; Lampersberger, M.; Wegscheider, P.; Simonlehner, M.; Horsak, B.; Siragy, T.
Ausgabe
Heft S 01 / 2024
Jahrgang 20
Seiten
1 bis 1
Erschienen: 2024-05-21 13:00:00
ISSN
1860-3092

Zusammenfassung

Background Gait disorders are associated with chronic disability in older adults. Thus, new effective therapies to treat age-related mobility loss are becoming increasingly important. Recently, virtual reality (VR) head-mounted displays (HMD) have gained interest as a gait rehabilitation tool. However, before VR can be used in physiotherapy without restrictions, it is essential to determine if VR alters gait in older adults. Particularly important is assessing if VR increases fall risk while walking. Indeed, gait is an unstable motor task where the Center of Mass (COM) is displaced inside and outside the base of…

Schlagworte

Virtual Reality Gangstörungen Gleichgewicht ältere Erwachsene jüngere Erwachsene Rehabilitation Mobilität Ganganalyse Gait Disorders Balance Aging Mobility physioscience